Derpty Derp
Dead Man's Game
439
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Posted - 2014.09.08 23:01:00 -
[2] - Quote
I should really elaborate on the reasoning and the whole 'insta-death' is pretty over the top...
Fact is dropships do a hell of a lot of usefulness, there's a lot of bitching and simple damage/health/speed nerfs aren't going to stop any of that, they'll either have little effect or too much, rendering dropships completely useless.
Yes a dropship is useless above 100m apart from being an epic distraction to all av on the map and shooting at other dropships... But everyone knows you can just derp derp derp a few maneuvers and get hit very little by any other dropship.
It is however a safety zone that doesn't require you to leave the battle, you can easily swoop back down and pop a few targets then woop woop woop back to the ceiling before the av has even seen you...
When you're safe the armour rep/shield recharge kicks in and you heal up nicely ready to dive back in again (something I hear the infantry complain about quite a lot, chasing it off just to come back a few seconds later... That's hardly a down side now is it? How long does infantry take to rep back up on it's own? Anyone saying 'but logis heal' is forgetting there is no logi standing on your dropship up there (though cool idea keeping a dude at the flight ceiling to repair weary dropships, lol.)
Also with such a place safe from av, what are the chances of getting logi-ships, they'd just camp up there along with the mobile cru's surrounded by their friendly ships pew pewing the 1 or 2 guys stupid enough to try to attack... you pop up heal and jump back down, but now you aren't fitting armour rep or worrying about shield recharge rates, just stack that hp fly up and heal, come back down... That's the kind of broken mechanic that isn't gonna make CCP happy... They'll just dump it and move on.
~~~ Instead of instagib ~~~ As people have mentioned we have no way of knowing how high we are, except the MCC's, which we can clearly see from everywhere, so that seems like a good "safe" height...
Instead of dropping a nuke on the ship, how about normal damage rails/missiles slowly dropping your hp (I say rails because less being rendered and we know where it's coming from, no need to lag out the frame-rate more than we have to) Now you have a warning, perhaps you can dodge the shots as well if it appears too strong to nerf you down (also more fun.)
You wanna heal in safety, there's the redzone (trust me it's huge, there's pleanty of room for all, lol.)
~~~ Tanks ~~~
Wont have to ***** about dropship being out of shot firing at you, to get in line the ship now has to dodge your shots (or the ai shots) before it gets to blow you to hell. |